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Old Dec 24, 2007, 11:07 PM // 23:07   #41
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Like it or not voice chat is going to become more and more common in online games. I'd like to see what Anet would do with such a system. I was not personally impressed with how it worked out in World of Warcraft, but who know's, this could work out very well.

I'd love to talk to all of my guild mates, I don't play guild wars for the immersion, for that I'd go play something not-online.
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Old Dec 24, 2007, 11:15 PM // 23:15   #42
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Quote:
Originally Posted by HardWonFame
Like it or not voice chat is going to become more and more common in online games. I'd like to see what Anet would do with such a system. I was not personally impressed with how it worked out in World of Warcraft, but who know's, this could work out very well.

I'd love to talk to all of my guild mates, I don't play guild wars for the immersion, for that I'd go play something not-online.
Blood and gore is increasingly common in games now, too - does that mean that all future games should have it? No.

Voice chat, though more common, is in no way necessary nor is there any proof that it improves the gameplay experience. It also doesn't address issues of profanity or harassment, as it is a medium that is much harder to control. Furthermore, it won't aid in the already hard to decipher writings of people who have english as their second language.

Also, just because you don't play GW for the immersion or atmosphere doesn't hold true for everyone else.
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Old Dec 24, 2007, 11:32 PM // 23:32   #43
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Quote:
Originally Posted by Biostem
Blood and gore is increasingly common in games now, too - does that mean that all future games should have it? No.

Voice chat, though more common, is in no way necessary nor is there any proof that it improves the gameplay experience. It also doesn't address issues of profanity or harassment, as it is a medium that is much harder to control. Furthermore, it won't aid in the already hard to decipher writings of people who have english as their second language.

Also, just because you don't play GW for the immersion or atmosphere doesn't hold true for everyone else.
Voice chat helps the people who can't type and play at the same time - I'm much more effective when I can give instructions over Vent, let's say, then typing it all the way. I'm a social guy, I need to talk. Silent teams kill me, so Vent is generally best for me. There's always on and I don't need to type, although I'm known to type a lot when I don't have Vent, even if I'm in the frontline.

And in multi-language team, I speak 2 languages fluently, and I know Japanese enough to be understood by most Tokyoites and have general discussions. Therefore, when we have teams where people speak French and English (I had a Japanese guy the other day as well), I'm the one that has to translate everything. Well trust me, I can focus my typing in French, and my voice in English, or vice-versa. I ask the English-speakers to get on Vent (usually my friends) while I translate instructions in French in team chat. Really helps me.

So yes... I wouldn't mind the voice chat in-game. Until then, I have Vent, suits me x].

Last edited by Kusandaa; Dec 24, 2007 at 11:35 PM // 23:35..
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Old Dec 24, 2007, 11:37 PM // 23:37   #44
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I'm pretty sure most players won't find themselves instructing others how to play, or having to translate amongst teammates. You give a very specific example of where voice chat is better, yet still can't point out how it is better overall.

Games like GW are intended to draw you into a fantasy world - I don't need the cracking voice of pre-pubescent boys telling me my ele is hawt or asking if my necro will be their GF. It's not even the fact that you will surely be able to play w/o using voice chat - it's the fact that it will be *required* by some elitist snobs otherwise they'll kick you...
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Old Dec 24, 2007, 11:38 PM // 23:38   #45
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Oh, I forgot about foreign languages.

Since those RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers can't speak english in the ENGLISH district I'm against now.

It'll be like this:

Como estas?
Parle vous Francis?
(Chinese symbols)


QQ
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Old Dec 24, 2007, 11:42 PM // 23:42   #46
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I'd kill to be able to message my entire friends list at the same time.

Relevancy...who needs it?
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Old Dec 24, 2007, 11:56 PM // 23:56   #47
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i would like intergrated voice chat but why are they hiring video chat engineers what their gonna make video chat in gw2 lol that would be weird and a dead zone for child molestors and micheal jackson.
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Old Dec 25, 2007, 01:46 AM // 01:46   #48
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I bet the idea of adding built-in voice chat is a micro-payment option being tossed around.
So, I wouldn't be surprised if they do it, and I wouldn't be surprised if you actually do want it, you pay for it.
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Old Dec 25, 2007, 02:09 AM // 02:09   #49
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Yeah leave it alone get Vent or TS as it will be another problem for slow loaders.When ppl are having a problem with it more support tickets for NCSoft.
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Old Dec 25, 2007, 02:23 AM // 02:23   #50
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I can see GW2 now....

Expert group forming for [insert final boss name here] must have voice chat activated!11!!1
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Old Dec 25, 2007, 02:33 AM // 02:33   #51
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Originally Posted by 1 up and 2 down
I can see GW2 now....

Expert group forming for [insert final boss name here] must have voice chat activated!11!!1
It sounds no different than now with TS and Vent.
I imagine it would be like this.
Group leader clicks voice chat icon in party formation window.
Anyone seeing that group in party search window sees the icon.
I am given 100 dollars.

That's how I would do it.

Oh, I forgot to mention all the elements my party search window would use.
Fields to type in, to specify exactly what you are looking for.
It would show group location, setup and skill bars.
What they are looking for prof wise.
The voice chat activated icon.
Totally awesome GUI design. Uses icon themes based on Crazy Mean Baby.

and a button to click to give me 100 dollars.

Last edited by Redfeather1975; Dec 25, 2007 at 02:40 AM // 02:40..
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Old Dec 25, 2007, 02:45 AM // 02:45   #52
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Quote:
Originally Posted by Biostem
Blood and gore is increasingly common in games now, too - does that mean that all future games should have it? No.

Voice chat, though more common, is in no way necessary nor is there any proof that it improves the gameplay experience. It also doesn't address issues of profanity or harassment, as it is a medium that is much harder to control. Furthermore, it won't aid in the already hard to decipher writings of people who have english as their second language.

Also, just because you don't play GW for the immersion or atmosphere doesn't hold true for everyone else.
Valid point. However the use of ventrilo / teamspeak in conjunction with many online games would seem to show that there is demand for such a feature, and that voice chat does have a positive affect. Again this could be debated.

I have not yet been in a highly organized, successful guild that does not make use of some form of voice chat for their more involved activities.

Also I do agree that there could be issues with profanity / privacy over integrated chat systems, but I don't think it would be too different from the local chat now.
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Old Dec 25, 2007, 02:50 AM // 02:50   #53
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Quote:
Originally Posted by Washi
Because most random players do not need voice communication? Do you want to hear random noobs screaming in pugs? Seriously, If you need it, there is no problem to get it, if you don't... you don't.
Most games that have voice chat have a mute player function. Generally, even in Counter Strike, I've found most people are actually helpful on VOIP and very few people use it for garbage. But then, I don't play on american servers, so I guess that might be. If someone decides to play music through it or something, just mute them. Having the option to use it realistically is better than no option at all. And for breaking immersion - when the hell has Guild Wars been immersive?
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Old Dec 25, 2007, 03:13 AM // 03:13   #54
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Originally Posted by Zinger314
It won't happen. Too much money for ArenaNet.
I could see it being possible. If they are claiming to start persistence worlds on servers, why not voice chat? Things are getting cheaper.
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Old Dec 25, 2007, 03:20 AM // 03:20   #55
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Quote:
Originally Posted by Biostem
Blood and gore is increasingly common in games now, too - does that mean that all future games should have it? No.
That's not an accurate comparison since blood and gore aren't terribly beneficial.

Quote:
Originally Posted by -Loki-
Most games that have voice chat have a mute player function. Generally, even in Counter Strike, I've found most people are actually helpful on VOIP and very few people use it for garbage. But then, I don't play on american servers, so I guess that might be.
There have been just a few servers on TF2 and CS:S that I've found to be distasteful. Other than that, not much of a problem, really.

Quote:
Originally Posted by Silly Warrior
I could see it being possible. If they are claiming to start persistence worlds on servers, why not voice chat? Things are getting cheaper.
From what I've heard, italicized because I'm not too sure about it, persistancy isn't actually too expensive. GW went the way of instancing as a design decision.

Last edited by Bryant Again; Dec 25, 2007 at 03:25 AM // 03:25..
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Old Dec 25, 2007, 03:59 AM // 03:59   #56
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Quote:
Originally Posted by Bryant Again
There have been just a few servers on TF2 and CS:S that I've found to be distasteful. Other than that, not much of a problem, really.
It seems to have become a gaming myth - Counter Strike players are immature/dickheads/wankers/whatever. People seem to ignore the fact that every other games PvP community is exactly the same. And they - including CS - aren't that bad, when you actually play it.
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Old Dec 25, 2007, 04:44 AM // 04:44   #57
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Quote:
Originally Posted by -Loki-
It seems to have become a gaming myth - Counter Strike players are immature/dickheads/wankers/whatever. People seem to ignore the fact that every other games PvP community is exactly the same. And they - including CS - aren't that bad, when you actually play it.
The worst online gaming playerbases I've met have been GW, Dawn of War, SC and the WoW forums.
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Old Dec 25, 2007, 04:54 AM // 04:54   #58
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What about those who want to start using it for trading and you want to talk to a guild member.You don't want to mute it when talking to them unless there are several channels that would be a huge cost and server load.There could an auction house to do that in but I can see using in game chat for stuff like that.Who would be the voip server admin?
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Old Dec 25, 2007, 04:56 AM // 04:56   #59
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Voice chat in Guild Wars would obviously not work in towns, as the overlapping conversations would be too cluttered. Working with group members is sensible. However, the bandwidth usage would be an issue.
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Old Dec 25, 2007, 10:14 AM // 10:14   #60
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Quote:
Originally Posted by Bryant Again
The worst online gaming playerbases I've met have been GW, Dawn of War, SC and the WoW forums.
The worst community I saw was BF2!
Even the so called 'all christian server' was saturated with swearing and racist comments.
It was hard finding a server of people who weren't whacko.

So far the best community for me was Everquest 2 pre PvP.
2 years and I only met 1 person who was an arse. And we met up again the next weekend and cooled off and became allies.
Then PvP came and the forums were literally flooded with adrenaline junky, e-peen obsessed, abrasive whack-a-doos.
I don't hate PvP, but sometimes the competitive element being introduced to a game attracts the world's most socially inept individuals.

Last edited by Redfeather1975; Dec 25, 2007 at 10:22 AM // 10:22..
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